ANTONIO

GRADANTI

Music that lies beneath the surface.

Shaped by story, character and atmosphere.

STORIES I’VE HELPED TELL

THE OUTER WORLDS 2

Original in-game Music & Radio Tracks

Obsidian Entertainment

League of Legends: WildRift

Jinx - Original Music

Riot Games

Sherlock: The Fall of Watson

Feature film-Original Music

Select Theatres - U.S.

FRATTURA:

Original Music

AXIS • I

BENEATH THE SURFACE
Psychological, horror & dark narrative music
01
SOMETHING BEHIND THE EYES
PSYCHOLOGICAL / UNEASE
A slow disturbance taking shape beneath an otherwise still surface.
0:00 / 0:00
02
WHAT REMAINS IN THE ROOM
PSYCHOLOGICAL / TENSION
Memory, aftermath and the feeling that something has been left behind.
0:00 / 0:00
03
A QUIET KIND OF VIOLENCE
HORROR / SUSPENSE
Restrained tension that keeps tightening without ever fully breaking.
0:00 / 0:00
04
WHERE THE LIGHT ENDS
DARK NARRATIVE / HORROR
A descent into something larger, darker and increasingly inescapable.
0:00 / 0:00

I write music for stories.

For me, composing begins with listening.

Listening to the story, to the characters, and especially to what isn’t being said.

Antonio Gradanti is an award-winning Canadian composer for film, television and games. His music draws from orchestral writing and electronic textural sound design, creating scores that deepen characters, bring

emotional depth and reveal what lies beneath the story.

From intimate character-driven stories to large-scale interactive worlds, Gradanti approaches each project from the same place:

Listening for what is happening beneath the surface. His music can be sparse and fragile or sweeping and orchestral, but the story always comes first.

His credits include The Outer Worlds 2, League of Legends: Wild Rift, Dead Rising 4, Peacemaker (Season 1), REV, Temple Run 3 & Legends and Dead Layer, with work spanning film, television and games for studios and filmmakers across North America and internationally.