GAME OF THE YEAR NOMINEE - GAME AWARDS 2026
“Bigger and better than the first game in every respect… brilliant writing, and a story and character that’s yours to shape”
“Another strong refinement with smoother combat, compelling buildcrafting and loot… it can be quite hard to put down.”
“Significantly improved and better than its predecessor in almost every way”
+GamesRadar - 4.5/5
+WindowsCentral 9/10
+GamesRant 9/10
+NoisyPixel - 9/10
+XboxEra – 9 / 10
+PC Gamer – 83 / 100
+Game Informer – 8.75 / 10
+IGN – 8 / 10
+Eurogamer – 8 / 10
+GameSpot – 8 / 10
+GamesRadar - 4.5/5 +WindowsCentral 9/10 +GamesRant 9/10 +NoisyPixel - 9/10 +XboxEra – 9 / 10 +PC Gamer – 83 / 100 +Game Informer – 8.75 / 10 +IGN – 8 / 10 +Eurogamer – 8 / 10 +GameSpot – 8 / 10
Biography
Antonio Gradanti is a Canadian composer working at the intersection of orchestral scale and modern edge. His music moves fluidly between film, television, and video games, shaping sound worlds that are visceral, atmospheric, and emotionally charged.
His credits include The Outer Worlds 2, League of Legends - Wild Rift, Dead Rising 4, Peacemaker, REV, Temple Run: Legends, and Dead Layer— spanning blockbuster action, psychological horror, and character-driven drama. His scores have supported award-recognized productions and collaborations with filmmakers and studios across North America and internationally.
Blending live orchestration with raw electronics and textured sound design, Gradanti crafts music that feels immediate and immersive — built to elevate tension, deepen character, and expand cinematic scale. Whether intimate or epic, his work is defined by emotional precision and a bold sonic identity.